In an interview with IGN Japan, Okamoto said that Konami has been feeling the staff shortage with so much public pressure for new material. After realizing the studio could only make so many titles at once, it decided to turn to indie creators who could get new entries off the ground. But now that their revival project is public knowledge, Okamoto encourages indie game developers to come forth and present their pitches to him. This comes after back in October, publisher Konami revealed multiple Silent Hill projects in a live stream conference. Bloober Team was put in charge of developing the Silent Hill 2 Remake with several other smaller-scale titles announced during the same event. Silent Hill: Townfall, which is handled by No Code, and Silent Hill F, which is a project run by Neobards Entertainment. This is all planned for right after Silent Hill: Ascension is released later this year. The project will represent a unique mix of a streaming show and video game where you can influence the outcome of the characters, worlds, and stories you love. It’s a collaboration between Genvid Entertainment, Bad Robot Games, Behaviour Interactive, and dj2 Entertainment. Okamoto wasn’t the only one to join the sitdown with IGN. Concept artist and Pyramid Head designer Masahiro Ito, and composer Akira Yamaoka, also opened up about a pretty wide range of topics regarding the games’ history, as well as its future. This is how Okamoto specifically went about making the Silent Hill revival project public: Whatever they make out of it, you can expect a lot of new Silent Hill content in the following years. Rumors are spreading that Konami has a lot more unannounced projects it keeps under wraps, which will follow up the Silent Hill: The Short Message game, a PS5 exclusive title. With Dead by Daylight devs contributing to the interactive TV show and a member of the Resident Evil creative team working on Silent Hill F, Konami’s future is in good hands.