Below we have a full guide on how you can turn on the power and also get to the pack-a-punch machine, all in one go. We also have a full video guide showcasing exactly where you need to go and what you have to do. Make sure you have 10,000 points, as getting to the power and the pack-a-punch machine will require a lot of door openings and obstacle removals. So you better get to slaying some zombies before you begin!
Video Guide
Turning On The Power
First, head over to the green door next to the crafting table in the main starting area. This door will cost you 500 points.
Once you’re inside, you will find a set of stairs leading up to the second level with a purple arrow pointing upwards. The stairs will be blocked by debris. You can clear the debris for 7,50 points. Clear it and then go upstairs.
As soon as you’re up, turn left and go to the end of the long bedroom and clear another obstruction to the left (adjacent to the Stamin-Up perk machine) for 1,000 points. There will be another neon-purple arrow on the wall pointing towards the obstruction. You will end up in an open area with a crashed plane and a Jugger-Nog perk machine (yup, it’s back!)
Pass the Jugger-Nog machine, and you will find yet another obstruction that you can clear for 1,250 points to end up in a tunnel. You will finally be at the entrance of the Facility. The facility door will open automatically.
Go through the facility entrance, go down the stairs, and either go left or right. We will take a right for this guide (it doesn’t matter as both will lead you to the same location). Unlock the right side door for 1,500 points.
Once you’re through the door, you will come across an open area and a set of double stairs leading you into the hanging missile area. Take a right off of these stairs and continue moving forward.
You will end up at another obstruction with a purple arrow on the wall beside it that you can clear for 1,500 points.
Continue hugging the right-hand side of the big open room, go up the stairs, and you will come across a door that leads you into the power button room. You can open this room for 1,750 points.
Once you’re inside, you will see a big red power button that you can press to turn on the power finally.
Pack-A-Punch Machine
After turning on the power, you will notice two terminals in the open big room. You need to go to these terminals and activate hydro-energy infusion. Both these terminals will be located in the same room adjacent to each other.
Once you’ve activated both the terminals, there will be an anomaly in the middle of the room that will gradually develop. This is a portal that takes you to the Dark Aether.
Go to the anomaly and use it to teleport to Dark Aether. Once you’re in the Dark Aether, you will notice a pack-a-punch machine in place of the anomaly.
The pack-a-punch machine needs to be fixed in order to use it in the real world. You have to find the Aether Tunnel (portal), which is back up to the surface to get to the missing piece and bring it back to the machine to fix it. Follow this exact route to return up to the surface. Go up the stairs and take a right and keep going around the particle accelerator until you see a hole in the wall. There is a way to go up with a small set of stairs to the left of the hole. Enter and keep going.
You will end up back at the hanging missile room.
Continue moving forward, exit the hanging missile room, and take a left to reach the stairs, taking you back through the Facility gate and the tunnel.
After taking a left, keep moving forward through this tunnel until you come upon another obstruction that you can clear for 1,250 points.
Go through it to reach the surface. Now, the Aether Tunnel (portal) can be anywhere up here.
You must follow the Aether Tunnel icon and go to it. Remember, you are in the Dark Aether for a limited time only, and then you will be automatically teleported back to the real world.
Go through the portal for 500 points, and you will end up in a locked room where the missing part is. Once you’re teleported to the room, the room will be unlocked, and you will see a missing pack-a-punch part sitting in this room as well.
Get the part and make your way back to the pack-a-punch machine to forge it. Once you’ve forged the machine, you will be teleported back to the real world, and you will be able to access the pack-a-punch machine.
The points to upgrade your weapon per tier are as follows:
Tier 1: 5,000 Tier 2: 15,000 Tier 3: 30,000
You can upgrade your weapon’s damage as well as apply ammo mods.
And that’s how you turn on the power and get your pack-a-punch machine. Stay tuned for more guides related to zombies and associated easter eggs.