The Naughty Dog co-president recently spoke to SFX Magazine where he explained that a new medium requires a different approach to violence to enable viewers to better connect with the story, unlike a video game. He added that video game players need to have active control of the protagonist to form connections that will improve their chances of in-game success. He argued that the heightened violence level improves this connection with the avatars. In Druckmann’s words: Druckmann then went on to state that the rules of active media like video games isn’t the same as passive media like television. Hence, while high graphic violence helps a lot when it comes to video games, it has the opposite effect in television and movies. Druckman then shared that he loved how co-creator, Craig Maizin, and HBO, was on the same page as he was as far as taking out “all the violence except for the very essential.” He says that this low emphasis on violence allowed for “more impact than in the game” and it helps make the show “scarier”. Druckmann describes the reveal of the infected and the Clickers as a pivotal moment that lets audiences see “what brought down humanity and why everyone is so scared.” Meanwhile, Mazin expressed a similar opinion during an interview at the 2022 Comic Con Experience. The Last of Us co-creator had stated that the forthcoming show will feature an incredible experience that the audience will love. He commented that the show’s primary focus is the journey and the many surprises along the way. We’ll find out if this “less-violent” live-action take on Naughty Dog’s award-winning series will do more harm than good or if it’s the other way around when HBO’s The Last of Us is out on January 15. In other news, the Supernatural star Jensen Ackles wanted to play Joel in The Last of Us series before losing out to Pedro Pascal. Also, fans of the game series will be glad to hear that Naughty Dog is working on a third installment, according to a reliable insider.