What are Camp Buildings?

Camp buildings are structures that you can place on the campsite of your Hero. These structures unlock new cards and classes. The resources you get every expedition are usually used to improve your camp and in return, the buildings unlock more cards and abilities for your hero. The camp is also an essential part of the loop and you should always retreat to your camp before you die.

All Camp Buildings List

Below is the list of Camp Buildings in Loop Hero and what effects they bring to your character.

Alchemist’s Tent

Material cost: 24 Stable Metal, 24 Food Supply,2 Astral Orb, and 3 Orb of Unity. Pre-requisites: The library should be built first. Effect: The Alchemist Tent unlocks the Alchemy, enables you to craft Jewelry, and unlocks the Zero Milestone Card. Keep in mind that you also need to build the Supply Depot to craft Jewelry and the Intel Center to unlock the card.

Bridge

Material Cost: 12 Preserved Rocks, 9 Stable Metal, 3 Orb of Crafts, 15 Orb of Expansion Pre-requisite: Must be built on the river tiles. Effect: Unlocks Bridge Crafting and prolonging the River.

Campfire

Material Cost: N/A Pre-requisite: This is the very first camp building you place, and where your hero retreats. Effect: Your hero recovers 20% of his HP when entering the campfire building.

Cemetery

Material Cost: Depending on the level, resources needed vary. However, you would need 4 Stable Wood, 12 Preserved Rock, and 2 Metal to build a Level 1 Cemetery. Pre-requisite: Gymnasium should be built first. Effect: The Cemetery can revive the hero when you upgrade it to Level 2 with 15% HP.

Crypt

Material Cost: 4 Stable Wood, 16 Preserved Rock, 9 Stable Metal, 1 Orb of Expansion Pre-requisite: Can only be placed next to the Cemetery Effect: The Crypt unlocks the Necromancer class and abilities. You can also unlock the Ancestral Crypt card if you already have the Intel Center.

Farm

Material Cost: 5 Stable Wood, 5 Preserved Rock, 3 Stable Metal, 2 Metamorphosis Pre-requisite: Herbalist’s Hut should be built first. Effect: The Farm gives you 1 Ration every loop and lets you craft food items. It also unlocks the Wheat Field Card.

Field Kitchen

Material Cost: A Level 1 Field Kitchen requires 3 Stable Wood, 2 Preserved Rock, 1 Food Supply Pre-requisite: The Campfire should be built first. Effect: The Field Kitchen unlocks multiple camp buildings, including the Refuge, Gymnasium, Blood Grove, and allows you to rest before boss fights.

Forest

Material Cost: 3 Orb of Evolution and 2 Metamorphosis Pre-requisite: Intel Center should be built first. Effect: The Forest building unlocks the Forest and Thicket cards. It also unlocks the Lumberjack Building.

Gymnasium

Material Cost: A level 1 Gymnasium costs 5 Stable wood, 3 Preserved Rocks, 6 Stable Metal, and 1 Metamorphosis to build. Pre-requisite: Field Kitchen and Herbalist’s Hut Effect: The level 1 Gymnasium unlocks the Special Traits ability and the Village card.

Herbalist’s Hut

Material Cost: A level 1 Herbalist’s Hut requires 2 Stable Wood, 3 Preserved Rock, and 4 Food Supply to build. Pre-requisite: None. Effect: The Level 1 Herbalist’s Hut unlocks Healing Potions. The potions will heal 4% of your maximum HP and your potion slots increase to 3. It also unlocks the Swamp card.

Intel Center

Material Cost: 12 Stable Wood, 15 Stable Metal, 17 Food Supply, 3 Metamorphosis Pre-requisite: Supply Depot should be built first. Effect: The Intel Center unlocks the Encyclopedia, River, Library, Forest, and Watchtower buildings. It also lets you add Gold cards to your deck.

Library

Material Cost: 15 Stable Wood, 20 Preserved Rock, 3 Metamorphosis, 4 Orb of Expansion Pre-requisite: The Library can only be built next to the Intel Center. Effect: Unlocks more pages in the Encyclopedia. It also unlocks the Bookery and Maze of Memories card.

Lumberjack

Material Cost: 3 Stable Wood, 19 Stable Metal, 15 Food Supply, 2 Orb of Crafts Pre-requisite: The Lumberjack can only be built next to a Forest tile. Effect: The Lumberjack gives you 1 Stable branch after completing every loop and lets you craft Furniture.

Mud Hut

Material Cost:  A level 1 Mud Hut needs 4 Stable Wood, 4 Preserved Rock, 4 Preserved Metal and 4 Food Supply Pre-requisite: Supply Depot should be built first. Effect: Building and Upgrading the Mud Hut gives you Camp Item slots.

Refuge

Material Cost: 12 Stable Wood, 2 Preserved Rock, 4 Stable Metal, and 7 Food Supply Pre-requisite: You can only place the Refuge next to the Field Kitchen. Effect:  The Refuge unlocks the Rogue class.

River

Material Cost:  2 Metamorphosis, 15 Orb of Expansion, 4 Orb of Unity Pre-requisite: Intel Center should be built first and it can only be placed on specific tiles at the bottom of the map. Effect: This unlocks the River Card and Bridge.

Smelter

Material Cost: 5 Preserved Rock, 18 Stable Metal, 3 Food Supply, 1 Metamorphosis Pre-requisite: Smithy should be built first. Effect: It increases your base HP by 30 and it unlocks the Storm Temple and Arsenal golden card.

Smithy

Material Cost: A level 1 Smithy needs 2 Stable Wood, 4 Preserved Rock, 7 Stable Metal, and 2 Food Supply. Pre-requisite: The Campfire should be built first. Effect:  The smithy gives you basic Warrior gear and lets you craft tools.

Supply Depot

Material Cost: 9 Stable Wood, 17 Stable Metal, 9 Food Supply, 3 Metamorphosis Pre-requisite: The Gymnasium and Smithy should be built first. Effect: The Supply depot gives you the Supply feature and allows you to get Camp Items. You can now also craft items so long as you have the required buildings for them.

Survivors’ Tents

Material Cost: Nothing. Pre-requisite: You can find the Survivor’s Tent on the map at the start of the game. Effect: Building 2 Mud Huts will remove the Survivors’ Tents

War Camp

Material Cost: A level 1 War Camp needs 16 Stable Wood, 7 Preserved Rock, 9 Stable Metal, 9 Food Supply Pre-requisite: Forest should be placed first. Effect: The War Camp increases the strength of your Hero and unlocks the Outpost card.

Warehouse

Material Cost: 11 Stable Wood, 8 Preserved Rock, 6 Stable Metal, 10 Orb of Expansion Pre-requisite: The Warehouse can only be placed next to the Supply Depot. Effect: The Warehouse increases your camp items capacity by 10.

Watchtower

Material Cost: 8 Stable Wood, 5 Preserved Rock, 5 Stable Metal, 4 Food Supply. Pre-requisite: Intel Center must be built first. Effect: Whenever you are fighting near the campfire, crossbowmen will fire arrows to help you with the fight.

Summary

Camp Buildings are essential in surviving the loop in Loop Hero. Investing your resources into building Camp Buildings will unlock new cards, classes, and items. However, keep in mind that some Camp Buildings have restrictions on them so make sure to plan the placement of your Camp Buildings ahead of time.

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